The objective of this project was to create a small VR game environment using a stylised PBR workflow in less than two weeks. I focused on a strong silhouette and colour scheme. I also aimed to be as efficient as possible with my topology and texture maps.
I decided to design an Ancient Greek temple (based on the Tholos of Delphi) that had become ruined and overgrown. I wanted to achieve a sense of mystery and faded grandeur as well as an appealing composition that draws the player/viewer up the stairs and towards the centre of the diorama.
I found anyatheartist's tutorials super useful for this project, and drew a lot of inspiration from her work. https://www.youtube.com/user/StrategicKage