Coffee Table
Render

Render

Arnold Render

Arnold Render

With Mugs

With Mugs

After some feedback, I reduced the polycount by more than half, using a baked normal map to prevent any loss of quality.

After some feedback, I reduced the polycount by more than half, using a baked normal map to prevent any loss of quality.

I also worked carefully to maximise texel density in the visible areas

I also worked carefully to maximise texel density in the visible areas

Creating the wood texture.

Creating the wood texture.

A realistic assets created for my living room scene. Here, my focus was on the specific wood pattern on the table top. As you can see from image 3, I used substance designer to set up multiple masks which allowed me to rotate and darken a simple wood texture to create the desired pattern. I also looked at using baking to optimise the asset without sacrificing quality.