Fireplace
A low-poly version and UV checker map. I used different sized texture maps to maintain an equal texture resolution.

A low-poly version and UV checker map. I used different sized texture maps to maintain an equal texture resolution.

Ceramic texture made in Substance Designer

Ceramic texture made in Substance Designer

Marble texture made in Substance Designer

Marble texture made in Substance Designer

A 3D study of a living room fireplace. I used this as an opportunity to create some more complex textures in Substance Designer, such as the marble, granite and ceramic. The details of the fireplace and mantelpiece offered an interesting challenge when it came to modelling and the little bronze figurine gave me a chance to practice some sculpting in Zbrush.