I built a selection of tree species common to UK forests each with a few variations.
Using megascans atlases as a base, I created a set of optimised groundcover plants
I also created a number decal blueprints such as this moss
A concise breakdown of some of the assets and techniques used
I created a demonstration forest scene in order to showcase an asset library of vegetation assets that I was building for use across multiple projects. The assets had to be optimised for VR and accurate to pre-modern Britain.