Saudi Arabian Port

Making Of / 17 November 2020

This project involved recreating the Saudi Arabian city of Jubail for a naval simulation. Like in the previous project, the aim was to create realistic likenesses as inexpensively as possible. Due to the large amount of repeated elements in the city, I began by creating two façade materials in Substance Designer that could be used over the course of the project, either as the basis for generic buildings or as part of the texturing process for key landmarks. 



I used parameters in Substance Designer to allow a high degree of customisation so that many different buildings could be generated from the same texture. Below, I have included examples of nodes that control the window shapes, blinds, and wall textures. I have also included a patterned mask that I later used for mosque windows. 



A simple 'office block' material proved invaluable for adding rows of windows to the hotels and skyscrapers of Jubail. 



I modelled individual landmarks, using high poly versions to bake ID masks for my premade materials. I then added unique elements such as signage in Substance Painter. 



More industrial areas required a different approach. I broke this desalination plant into a number of component parts, which I then reassembled to form a large complex. (The final image is a mock up that I did in Unreal)